texture_mode()#

Sets the coordinate space for texture mapping.

Examples#

example picture for texture_mode()

def setup():
    py5.size(100, 100, py5.P3D)
    py5.no_stroke()
    img = py5.load_image("laDefense.jpg")
    py5.texture_mode(py5.IMAGE)
    py5.begin_shape()
    py5.texture(img)
    py5.vertex(10, 20, 0, 0)
    py5.vertex(80, 5, 100, 0)
    py5.vertex(95, 90, 100, 100)
    py5.vertex(40, 95, 0, 100)
    py5.end_shape()

example picture for texture_mode()

def setup():
    py5.size(100, 100, py5.P3D)
    py5.no_stroke()
    img = py5.load_image("laDefense.jpg")
    py5.texture_mode(py5.NORMAL)
    py5.begin_shape()
    py5.texture(img)
    py5.vertex(10, 20, 0, 0)
    py5.vertex(80, 5, 1, 0)
    py5.vertex(95, 90, 1, 1)
    py5.vertex(40, 95, 0, 1)
    py5.end_shape()

Description#

Sets the coordinate space for texture mapping. The default mode is IMAGE, which refers to the actual pixel coordinates of the image. NORMAL refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D and P3D renderers.

With IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100,0) (100,200) (0,200). The same mapping in NORMAL is (0,0) (1,0) (1,1) (0,1).

Underlying Processing method: textureMode

Signatures#

texture_mode(
    mode: int,  # either IMAGE or NORMAL
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC