light_specular()

Sets the specular color for lights.

Examples

example picture for light_specular()
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def setup():
    py5.size(100, 100, py5.P3D)
    py5.background(0)
    py5.no_stroke()
    py5.directional_light(102, 102, 102, 0, 0, -1)
    py5.light_specular(204, 204, 204)
    py5.directional_light(102, 102, 102, 0, 1, -1)
    py5.light_specular(102, 102, 102)
    py5.translate(20, 50, 0)
    py5.specular(51, 51, 51)
    py5.sphere(30)
    py5.translate(60, 0, 0)
    py5.specular(102, 102, 102)
    py5.sphere(30)

Description

Sets the specular color for lights. Like fill(), it affects only the elements which are created after it in the code. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light) and is used for creating highlights. The specular quality of a light interacts with the specular material qualities set through the specular() and shininess() functions.

Underlying Java method: lightSpecular

Syntax

light_specular(v1: float, v2: float, v3: float, /) -> None

Parameters

  • v1: float - red or hue value (depending on current color mode)

  • v2: float - green or saturation value (depending on current color mode)

  • v3: float - blue or brightness value (depending on current color mode)

Updated on September 11, 2021 16:51:34pm UTC