Py5Shape.set_texture_uv()#

Set the uv texture mapping coordinates for a given vertex in a Py5Shape object.

Examples#

example picture for set_texture_uv()
 1def setup():
 2    py5.size(100, 100, py5.P2D)
 3    img = py5.load_image("tower.jpg")
 4    s = py5.create_shape()
 5    s.begin_shape()
 6    s.vertex(20, 20)
 7    s.vertex(20, 80)
 8    s.vertex(80, 80)
 9    s.vertex(80, 20)
10    s.end_shape(py5.CLOSE)
11
12    s.set_texture(img)
13    s.set_texture_mode(py5.NORMAL)
14    s.set_texture_uv(0, 0, 0)
15    s.set_texture_uv(1, 0, 1)
16    s.set_texture_uv(2, 1, 1)
17    s.set_texture_uv(3, 1, 0)
18
19    py5.shape(s)

Description#

Set the uv texture mapping coordinates for a given vertex in a Py5Shape object. This method can only be used outside the Py5Shape.begin_shape() and Py5Shape.end_shape() methods.

The u and v coordinates define the mapping of a Py5Shape object’s texture to the form. By default, the coordinates used for u and v are specified in relation to the image’s size in pixels, but this relation can be changed with the Py5Shape object’s Py5Shape.set_texture_mode() method.

Underlying Processing method: PShape.setTextureUV

Syntax#

set_texture_uv(index: int, u: float, v: float, /) -> None

Parameters#

  • index: int - vertex index

  • u: float - horizontal coordinate for the texture mapping

  • v: float - vertical coordinate for the texture mapping

Updated on November 12, 2021 11:30:58am UTC