screen_z()#

Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.

Description#

Takes a three-dimensional X, Y, Z position and returns the Z value for where it will appear on a (two-dimensional) screen.

Underlying Processing method: screenZ

Signatures#

screen_z(
    x: float,  # 3D x-coordinate to be mapped
    y: float,  # 3D y-coordinate to be mapped
    z: float,  # 3D z-coordinate to be mapped
    /,
) -> float

Updated on March 06, 2023 02:49:26am UTC