Py5Shape.set_texture()#

Set a Py5Shape object’s texture.

Examples#

example picture for set_texture()
 1def setup():
 2    py5.size(100, 100, py5.P2D)
 3    img = py5.load_image("tower.jpg")
 4    s = py5.create_shape()
 5    s.begin_shape()
 6    s.vertex(20, 20)
 7    s.vertex(20, 80)
 8    s.vertex(80, 80)
 9    s.vertex(80, 20)
10    s.end_shape(py5.CLOSE)
11
12    s.set_texture(img)
13    s.set_texture_mode(py5.NORMAL)
14    s.set_texture_uv(0, 0, 0)
15    s.set_texture_uv(1, 0, 1)
16    s.set_texture_uv(2, 1, 1)
17    s.set_texture_uv(3, 1, 0)
18
19    py5.shape(s)

Description#

Set a Py5Shape object’s texture. This method differs from Py5Shape.texture() in that it is only to be used outside the Py5Shape.begin_shape() and Py5Shape.end_shape() methods. This method only works with the P2D and P3D renderers. This method can be used in conjunction with Py5Shape.set_texture_mode() and Py5Shape.set_texture_uv().

When textures are in use, the fill color is ignored. Instead, use Py5Shape.tint() to specify the color of the texture as it is applied to the shape.

Underlying Processing method: PShape.setTexture

Syntax#

set_texture(tex: Py5Image, /) -> None

Parameters#

  • tex: Py5Image - reference to a Py5Image object

Updated on November 12, 2021 11:30:58am UTC