Py5Shape.ambient()#

Sets a Py5Shape object’s ambient reflectance.

Examples#

example picture for ambient()
 1def create_strip(use_ambient):
 2    s = py5.create_shape()
 3    s.begin_shape(py5.TRIANGLE_STRIP)
 4    if use_ambient:
 5        s.ambient(255, 0, 0)
 6    s.vertex(10, 40, -25)
 7    s.vertex(20, 0, -10)
 8    s.vertex(30, 40, 0)
 9    s.vertex(40, 0, 5)
10    s.vertex(50, 40, 0)
11    s.vertex(60, 0, -10)
12    s.vertex(70, 40, -25)
13    s.end_shape()
14    return s
15
16
17def setup():
18    py5.size(100, 100, py5.P3D)
19    py5.background(0)
20    py5.directional_light(153, 153, 153, .5, 0, -1)
21    py5.ambient_light(50, 50, 50)
22    py5.shape(create_strip(False), 0, 5)
23    py5.shape(create_strip(True), 0, 50)

Description#

Sets a Py5Shape object’s ambient reflectance. This is combined with the ambient light component of the environment. The color components set through the parameters define the reflectance. For example in the default color mode, setting ambient(255, 127, 0), would cause all the red light to reflect and half of the green light to reflect. Use in combination with Py5Shape.emissive(), Py5Shape.specular(), and Py5Shape.shininess() to set the material properties of a Py5Shape object.

This method can only be used within a Py5Shape.begin_shape() and Py5Shape.end_shape() pair. The ambient color setting will be applied to vertices added after the call to this method.

Underlying Processing method: PShape.ambient

Syntax#

ambient(gray: float, /) -> None
ambient(rgb: int, /) -> None
ambient(x: float, y: float, z: float, /) -> None

Parameters#

  • gray: float - number specifying value between white and black

  • rgb: int - any value of the color datatype

  • x: float - red or hue value (depending on current color mode)

  • y: float - green or saturation value (depending on current color mode)

  • z: float - blue or brightness value (depending on current color mode)

Updated on November 12, 2021 11:30:58am UTC