Py5Graphics.vertex()#

Add a new vertex to a shape.

Description#

Add a new vertex to a shape. All shapes are constructed by connecting a series of vertices. The vertex() method is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons. It is used exclusively within the Py5Graphics.begin_shape() and Py5Graphics.end_shape() functions.

Drawing a vertex in 3D using the z parameter requires the P3D renderer.

This method is also used to map a texture onto geometry. The Py5Graphics.texture() function declares the texture to apply to the geometry and the u and v coordinates define the mapping of this texture to the form. By default, the coordinates used for u and v are specified in relation to the image’s size in pixels, but this relation can be changed with the Py5Graphics.texture_mode() method.

This method is the same as vertex() but linked to a Py5Graphics object. To see example code for how it can be used, see vertex().

Underlying Processing method: PGraphics.vertex

Syntax#

vertex(v: npt.NDArray[np.floating], /) -> None
vertex(x: float, y: float, /) -> None
vertex(x: float, y: float, u: float, v: float, /) -> None
vertex(x: float, y: float, z: float, /) -> None
vertex(x: float, y: float, z: float, u: float, v: float, /) -> None

Parameters#

  • u: float - horizontal coordinate for the texture mapping

  • v: float - vertical coordinate for the texture mapping

  • v: npt.NDArray[np.floating] - vertical coordinate data for the texture mapping

  • x: float - x-coordinate of the vertex

  • y: float - y-coordinate of the vertex

  • z: float - z-coordinate of the vertex

Updated on February 26, 2022 13:22:44pm UTC