Py5Graphics.quadratic_vertex()#

Specifies vertex coordinates for quadratic Bezier curves.

Description#

Specifies vertex coordinates for quadratic Bezier curves. Each call to quadratic_vertex() defines the position of one control point and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time quadratic_vertex() is used within a Py5Graphics.begin_shape() call, it must be prefaced with a call to Py5Graphics.vertex() to set the first anchor point. This method must be used between Py5Graphics.begin_shape() and Py5Graphics.end_shape() and only when there is no MODE parameter specified to Py5Graphics.begin_shape(). Using the 3D version requires rendering with P3D.

This method is the same as quadratic_vertex() but linked to a Py5Graphics object. To see example code for how it can be used, see quadratic_vertex().

Underlying Processing method: PGraphics.quadraticVertex

Signatures#

quadratic_vertex(
    cx: float,  # the x-coordinate of the control point
    cy: float,  # the y-coordinate of the control point
    cz: float,  # the z-coordinate of the control point
    x3: float,  # the x-coordinate of the anchor point
    y3: float,  # the y-coordinate of the anchor point
    z3: float,  # the z-coordinate of the anchor point
    /,
) -> None

quadratic_vertex(
    cx: float,  # the x-coordinate of the control point
    cy: float,  # the y-coordinate of the control point
    x3: float,  # the x-coordinate of the anchor point
    y3: float,  # the y-coordinate of the anchor point
    /,
) -> None

Updated on March 06, 2023 02:49:26am UTC