Sets the current font that will be drawn with the text() function.


example picture for text_font()
1def setup():
2    # the font "andalemo.ttf" must be located in the
3    # current sketch's "data" directory to load successfully
4    mono = py5.create_font("andalemo.ttf", 32)
5    py5.background(0)
6    py5.text_font(mono)
7    py5.text("word", 12, 60)


Sets the current font that will be drawn with the text() function. Fonts must be created for py5 with create_font() or loaded with load_font() before they can be used. The font set through text_font() will be used in all subsequent calls to the text() function. If no size parameter is specified, the font size defaults to the original size (the size in which it was created with create_font_file()) overriding any previous calls to text_font() or text_size().

When fonts are rendered as an image texture (as is the case with the P2D and P3D renderers as well as with load_font() and vlw files), you should create fonts at the sizes that will be used most commonly. Using text_font() without the size parameter will result in the cleanest type.

Underlying Processing method: textFont


text_font(which: Py5Font, /) -> None
text_font(which: Py5Font, size: float, /) -> None


  • size: float - the size of the letters in units of pixels

  • which: Py5Font - any variable of the type Py5Font

Updated on November 12, 2021 11:30:58am UTC