A quad is a quadrilateral, a four sided polygon.


A quad is a quadrilateral, a four sided polygon. It is similar to a rectangle, but the angles between its edges are not constrained to ninety degrees. The first pair of parameters (x1,y1) sets the first vertex and the subsequent pairs should proceed clockwise or counter-clockwise around the defined shape.

This method is the same as quad() but linked to a Py5Graphics object. To see example code for how it can be used, see quad().

Underlying Processing method: PGraphics.quad


quad(x1: float, y1: float, x2: float, y2: float, x3: float, y3: float, x4: float, y4: float, /) -> None


  • x1: float - x-coordinate of the first corner

  • x2: float - x-coordinate of the second corner

  • x3: float - x-coordinate of the third corner

  • x4: float - x-coordinate of the fourth corner

  • y1: float - y-coordinate of the first corner

  • y2: float - y-coordinate of the second corner

  • y3: float - y-coordinate of the third corner

  • y4: float - y-coordinate of the fourth corner

Updated on November 12, 2021 11:30:58am UTC