Sets the ambient reflectance for shapes drawn to the screen.
def setup(): py5.size(100, 100, py5.P3D) py5.background(0) py5.no_stroke() py5.directional_light(153, 153, 153, .5, 0, -1) py5.ambient_light(153, 102, 0) py5.ambient(51, 26, 0) py5.translate(70, 50, 0) py5.sphere(30)
Sets the ambient reflectance for shapes drawn to the screen. This is combined with the ambient light component of the environment. The color components set through the parameters define the reflectance. For example in the default color mode, setting
ambient(255, 127, 0), would cause all the red light to reflect and half of the green light to reflect. Use in combination with emissive(), specular(), and shininess() to set the material properties of shapes.
Underlying Processing method: ambient
ambient( gray: float, # number specifying value between white and black /, ) -> None ambient( rgb: int, # any value of the color datatype /, ) -> None ambient( v1: float, # red or hue value (depending on current color mode) v2: float, # green or saturation value (depending on current color mode) v3: float, # blue or brightness value (depending on current color mode) /, ) -> None
Updated on September 01, 2022 16:36:02pm UTC