Py5Graphics.specular()#

Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights.

Description#

Sets the specular color of the materials used for shapes drawn to the Py5Graphics drawing surface, which sets the color of highlights. Specular refers to light which bounces off a surface in a preferred direction (rather than bouncing in all directions like a diffuse light). Use in combination with Py5Graphics.emissive(), Py5Graphics.ambient(), and Py5Graphics.shininess() to set the material properties of shapes.

This method is the same as specular() but linked to a Py5Graphics object. To see example code for how it can be used, see specular().

Underlying Processing method: PGraphics.specular

Syntax#

specular(gray: float, /) -> None
specular(rgb: int, /) -> None
specular(v1: float, v2: float, v3: float, /) -> None

Parameters#

  • gray: float - value between black and white, by default 0 to 255

  • rgb: int - color to set

  • v1: float - red or hue value (depending on current color mode)

  • v2: float - green or saturation value (depending on current color mode)

  • v3: float - blue or brightness value (depending on current color mode)

Updated on November 12, 2021 11:30:58am UTC