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Description
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Returns the three-dimensional X, Y, Z position in model space. This returns the Y value for a given coordinate based on the current set of transformations (scale, rotate, translate, etc.) The Y value can be used to place an object in space relative to the location of the original point once the transformations are no longer in use.
In the example, the :doc:`sketch_model_x`, ``model_y()``, and :doc:`sketch_model_z` functions record the location of a box in space after being placed using a series of translate and rotate commands. After :doc:`sketch_pop_matrix` is called, those transformations no longer apply, but the (x, y, z) coordinate returned by the model functions is used to place another box in the same location.
Underlying Processing method: `modelY
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.. code:: python
def setup():
py5.size(500, 500, py5.P3D)
py5.no_fill()
def draw():
py5.background(0)
py5.push_matrix()
# start at the middle of the screen
py5.translate(py5.width//2, py5.height//2, -200)
# some random rotation to make things interesting
py5.rotate_y(1.0) # yrot)
py5.rotate_z(2.0) # zrot)
# rotate in X a little more each frame
py5.rotate_x(py5.frame_count/100.0)
# offset from_ center
py5.translate(0, 150, 0)
# draw a white box outline at (0, 0, 0)
py5.stroke(255)
py5.box(50)
# the box was drawn at (0, 0, 0), store that location
x = py5.model_x(0, 0, 0)
y = py5.model_y(0, 0, 0)
z = py5.model_z(0, 0, 0)
# clear out all the transformations
py5.pop_matrix()
# draw another box at the same (x, y, z) coordinate as the other
py5.push_matrix()
py5.translate(x, y, z)
py5.stroke(255, 0, 0)
py5.box(50)
py5.pop_matrix()
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